Dead Sails: Using All Items, Weapons, Boats
If you're like me and struggling to survive in Dead Sails, fear not! The game offers a variety of weapons, boats, and other essential items to help you navigate the treacherous waters until you reach the next safe zone. To give you a head start, I've compiled a comprehensive list of all items in Dead Sails, detailing how to acquire and utilize them. Knowing exactly what you need and where to find it can save you precious time and boost your chances of success.
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Table of contents
All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Surviving in Dead Sails requires more than just hand-to-hand combat. To defeat mobs and secure valuable loot, you'll need to be well-armed. The game keeps the weapon selection straightforward, with each item designed for a specific purpose. Here's a breakdown of the weapons available, how they function, and where you can find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range combat; it's invaluable during nighttime mob rushes. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Sold in batches of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not real dollars) | Comes with only 4 bullets per barrel, making every shot count. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Only 4 bullets per pack, so aim carefully. |
*Rifle* | Can be purchased at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range engagements, ideal for sniping. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Excellent for clearing out buildings and scattering mobs. |
*Dynamite* | Can be bought for 15 Dabloons at the Shop Store or comes with the Miner class by default | A powerful area-of-effect explosive, great for removing obstacles and dealing heavy damage. |
*Turret* | Varies in cost depending on the type, available at every Shop Store | A static machine gun for your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps its armor options simple, they're crucial for your survival. Here's what you can expect from the armor types available in the game:
**Name** | **Where to get it** | **Info** |
*Chestplate* | Costs 75 Dabloons at the Shop Store | Reduces damage from enemies, though it won't prevent death. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases damage taken, and when paired with the chestplate, offers solid protection. |
Full List of Boats in Dead Sails
In Dead Sails, boats are not just for transportation; they serve as mobile storage units. Here's a look at the various boats you can acquire, each with its unique aesthetic appeal:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with the game, no purchase needed | A reliable starter boat until you get more experienced. |
*Military* | Costs 150 Dabloons in the starting lobby | Camouflaged for a tactical edge. |
*Junk* | Costs 150 Dabloons in the starting lobby | A quirky boat with a unique charm. |
*Modern Boat* | Costs 150 Dabloons in the starting lobby | A sleek option for those who prefer a modern look. |
*Dragon Boat* | Costs 150 Dabloons in the starting lobby | A striking blend of Viking and steamship styles. |
*Rubber Duckie* | Costs 150 Dabloons in the starting lobby | A fun and lighthearted choice for any player. |
*Viking Boat* | Costs 150 Dabloons in the starting lobby | Complete with shields and a dragon carving for a fierce look. |
*Empress* | Costs 150 Dabloons in the starting lobby | A stylish pink vessel for those who want to stand out. |
*Sheep* | Costs 150 Dabloons in the starting lobby | A quirky addition to the fleet, the black sheep of boats. |
*Shark Boat* | Costs 150 Dabloons in the starting lobby | A menacing choice, though it doesn't play 'Baby Shark'. |
*Bling Boat* | Costs 150 Dabloons in the starting lobby | For those who want to feel like they're cruising in style. |
All Rafts in Dead Sails
Need more space for loot or additional equipment? Rafts are the solution in Dead Sails. Here's a list of the rafts you can acquire:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or storing fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits for quick healing. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items directly, bypassing safe zones. |
*Ammo* | 400 Dabloons and 5 wins | Provides easy access to ammo refills. |
Every Healing Item in Dead Sails
Healing items are essential for staying alive in Dead Sails. Whether you're playing as a Medic or not, here are the healing options at your disposal:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a small health boost, about 20%. |
*Shark oil* | Costs $35 at the General Store | Heals you to full health and gives a temporary speed boost. |
*Medkit* | Costs 20 Dabloons | Fully restores your health, offering the best value for money. |
Miscellaneous Items in Dead Sails
Don't overlook the miscellaneous items in Dead Sails. While they might not be weapons or healing items, they can be just as crucial to your survival:
**Name** | **Where to get it** | **Info** |
*Coal* | Costs 3 Dabloons or $20 at the Shop Store | Used for fuel and ship protection. |
*Shovel* | Comes with the Miner class | A basic weapon, though not very effective. |
*Torch* | Costs 3 Dabloons or $10 | Essential for visibility at night. |
*Steel* | Costs 10 Dabloons at the Shop Store | Basic protection for your ship. |
*Steel plate* | Costs 25 Dabloons at the Shop Store | Enhanced protection for your boat. |
*Cross* | Costs 40 Dabloons at the Shop Store | Offers protection from aggressive zombies at night. |
*Lantern* | Costs 3 Dabloons at the Shop Store | Provides light and can be used as a makeshift weapon. |
New Items in Dead Sails
With the introduction of the new Kraken boss and class system changes, Dead Sails has also added three new items. Though the exact methods to acquire them are still unknown, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap, adding strategic depth to gameplay. |
*Wizard Orb Staff* | TBA | Introduces magical elements, possibly limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Expected to be craftable via a recipe, potentially with class or other restrictions. |
Now that you're equipped with all the essential information, you're ready to tackle the challenges of Dead Sails. Remember, while knowledge is power, a bit of luck and teamwork can make all the difference. For even more preparation, don't miss my guide on how to defeat the new Kraken and assert your dominance on the high seas.
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