Dev Tyler Unveils 'First Proper Update' v0.3.4 for Testing

Apr 17,25

The overnight success story of *Drug Dealer Simulator: Schedule I* continues to captivate players, solidifying its status as one of Steam's most-played games. Developer Tyler has now unveiled the first significant post-launch update with version 0.3.4, currently available for testing on the beta branch as announced on the game's Steam page. Tyler mentioned that this beta version will be available for a day or two before its full release, and players are encouraged to opt into the beta branch to experience the new features firsthand.

Tyler clarified that the current beta doesn't include all the features slated for the full release. "I'll be adding a few more decorative objects tomorrow [April 8]," he stated, emphasizing the urgency to release the beta so that new additions like wall-mounted objects and the pawn shop interface can be thoroughly tested.

Play*Schedule I* version 0.3.4 patch notes: -------------------------------------

Additions

  • Added Bleuballs Boutique interior and functionality.
  • Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
  • Added wooden sign.
  • Added metal sign.
  • Added wall-mounted shelf.
  • Added safe.
  • Added antique wall lamp.
  • Added modern wall lamp.
  • Added grandfather clock.
  • Added Ol' Man Jimmy's.
  • Added Château La Peepee.
  • Added Brut du Gloop.
  • Added silver watch.
  • Added gold watch.
  • Added silver chain.
  • Added gold chain.
  • Added gold bar.

Tweaks/Improvements

  • Improved phrasing for customer recommendation dialogue.
  • Added some extra null checks and validity checks.

Bug fixes

  • Fixed delivery destination dropdown overflowing outside of phone screen.
  • Fixed player lists sometimes not clearing properly when exiting to menu.
  • Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.

Upon its launch, *Schedule I* soared to the top of Steam's sales charts, outpacing major titles such as *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. The game's viral spread across social media, Twitch, and YouTube has fueled its popularity. In *Schedule I*, players start as small-time drug dealers in the gritty city of Hyland Point, with the goal of becoming a powerful kingpin by manufacturing and distributing various drugs, expanding their empire through property acquisition, business management, and hiring employees.

Developed and published by the Australian indie developer Tyler under the TVGS banner, Tyler has described the game's explosive launch as "amazing but pretty overwhelming." He expressed his surprise at the response in a Reddit post, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

For those eager to dive deeper into the game, check out IGN's *Schedule I* guide, which covers essential tips on mixing recipes and creating profitable blends, accessing console commands, and the fastest way to engage in multiplayer co-op to dominate Hyland Point with friends.

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