Lab Run
Every skill demands perfection. Whether it's running, jumping, or crawling, each must be honed to the highest level. I am committed to testing every single sample at my disposal, pushing them through a gauntlet of meticulously designed test courses and against a variety of challenging obstacles. My resolve is unbreakable; I will not fail her again.
What's New in the Latest Version 3.53
Last updated on Sep 9, 2024
- Updated to LibGDX 1.12.1
- Updated to SDK 34
- Robot Kill
- Enhanced jump responsiveness for smoother gameplay
- Added a ghost icon to the stamina bar to help players manage their energy more effectively
- Fixed the issue of spikes spawning out of thin air, improving game stability
- The main menu now dynamically changes based on your story progress, offering a more personalized experience
- Improved the user interface for editing rotating obstacles, making level design more intuitive
- Ensured that obstacle timing in levels is now consistent with what is shown in the editor, providing a more accurate gameplay experience
- Obstacles can now be silenced, allowing for a more customizable and less intrusive gameplay environment
Lab Run





Every skill demands perfection. Whether it's running, jumping, or crawling, each must be honed to the highest level. I am committed to testing every single sample at my disposal, pushing them through a gauntlet of meticulously designed test courses and against a variety of challenging obstacles. My resolve is unbreakable; I will not fail her again.
What's New in the Latest Version 3.53
Last updated on Sep 9, 2024
- Updated to LibGDX 1.12.1
- Updated to SDK 34
- Robot Kill
- Enhanced jump responsiveness for smoother gameplay
- Added a ghost icon to the stamina bar to help players manage their energy more effectively
- Fixed the issue of spikes spawning out of thin air, improving game stability
- The main menu now dynamically changes based on your story progress, offering a more personalized experience
- Improved the user interface for editing rotating obstacles, making level design more intuitive
- Ensured that obstacle timing in levels is now consistent with what is shown in the editor, providing a more accurate gameplay experience
- Obstacles can now be silenced, allowing for a more customizable and less intrusive gameplay environment