Hyper Light Breaker: Lock-On Targeting Unveiled
This guide explains the lock-on targeting mechanic in Hyper Light Breaker, a Synthwave roguelite. It details how to use the lock-on, and when it's advantageous versus using the free camera.
How to Target Enemies
To lock onto an enemy, center your view on them and press the right analog stick (R3). The game will automatically select the nearest target unless it's surrounded by others. A reticle will appear, and the camera will zoom slightly. Line of sight isn't required; the enemy just needs to be visible and within range.
While locked on, your movement will tend to circle the target. Fast-moving enemies can make the camera perspective shift rapidly, potentially affecting your control. To switch targets, use the right analog stick to select the nearest enemy within range. To cancel the lock-on and return to free camera mode, press the right analog stick again (or use the alternative binding in the settings). The lock-on will also automatically disengage if you move too far from the target.
When to Lock-On vs. Free Camera
Lock-on is best suited for one-on-one encounters, such as boss fights or against strong (yellow health bar) enemies after eliminating other mobs. The focused camera view leaves you vulnerable to attacks from enemies outside your immediate view.
Free camera mode is generally preferable. When facing multiple enemies, or weaker enemies easily dispatched, lock-on is unnecessary and can hinder your ability to react to threats.
Against mini-bosses or bosses, lock-on is beneficial once other enemies are defeated. Keep the boss centered, but be ready to disengage the lock-on if more enemies appear, switching back to focus the boss when they are alone. During Extraction, for example, prioritize clearing regular enemies before locking onto the mini-boss for a focused attack.
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