"Next-Gen Blade Runner Game Scrapped by Until Dawn Studio"
Supermassive Games, renowned for their horror titles such as Until Dawn, The Quarry, and The Dark Pictures anthology, has reportedly halted development on an unannounced Blade Runner game. According to Insider Gaming, the project, titled Blade Runner: Time To Live, was envisioned as a "character-focused, cinematic, action-adventure" set in 2065. The narrative would have centered on So-Lange, a vintage Nexus-6 model tasked with eliminating the leader of an underground replicant network. After being betrayed and left for dead, So-Lange's journey would have involved elements of stealth, combat, exploration, investigation, and intense character interactions.
Insider Gaming revealed that Blade Runner: Time To Live had a development budget of approximately $45 million, with $9 million allocated for external performance capture and acting talent. The game was planned to offer a 10-12 hour single-player experience, with pre-production starting in September 2024 and a targeted release in September 2027 for PC and both current and next-generation consoles.
The project's cancellation reportedly stemmed from issues with Alcon Entertainment, the rights holder for Blade Runner, and occurred sometime late last year.
In other Blade Runner game news, Annapurna Interactive announced in the summer of 2023 that it was developing its first in-house game, Blade Runner 2033: Labyrinth, marking the first Blade Runner game in 25 years. However, there have been no further updates on this project.
Supermassive Games has been busy with multiple projects, including the upcoming Dark Pictures installment, Directive 8020, and Little Nightmares 3. Last year, the studio announced layoffs affecting around 90 employees, as reported by Bloomberg's Jason Schreier, during a "period of consultation."
On a different note, Supermassive's Until Dawn is set to hit the big screen this weekend. You can read our review of David F. Sandberg's adaptation of Until Dawn here.
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