Unveil the Divine Arsenal: Top Weapons in Divinity Original Sin 2
Divinity: Original Sin 2's Top 19 Most Powerful Weapons: A Comprehensive Guide
Divinity: Original Sin 2 offers a vast arsenal of weapons, each with unique attributes and perks. The optimal choice heavily relies on your party composition, skill sets, and overall strategy. However, some weapons stand out due to their exceptional power, unique abilities, and significant damage output. This updated guide (January 13, 2025) highlights some of the game's most potent armaments, including those obtained through combat, diplomacy (or lack thereof!), merchant purchases, and hidden locations. With Larian Studios' next title being a new IP, appreciating the depth of Divinity: Original Sin 2's content, like its weapon variety, becomes even more relevant.
19. Fang of the Winter Dragon
(Perfect for Act 1)
- Bonuses & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
Acquired by slaying Slane, the chained Winter Dragon, near Fort Joy. Choosing diplomacy forfeits this powerful early-game weapon with its valuable chilled effect.
18. Morning's Light
(A Solid Bow for its Location)
- Bonuses & Perks: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). A strong bow option for its early availability.
17. Eternal Stormblade
(Excellent Act 3 Weapon)
- Bonuses & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
Hidden in the Murky Cave (Act 3), guarded by challenging enemies. A decent weapon for Act 3, though likely surpassed by later finds.
16. Lohar's Two-Handed Source Hammer
(A Powerful Source Hammer)
- Bonuses & Perks: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
Reward for completing the "Shadow Over Driftwood" quest. A strong mid-game option for brawler builds.
15. Hanal Lechet
(Combines Fire and Ice)
- Bonuses & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
Found in a locked chest near a wrecked carriage on the Reaper's Coast (Act 2). Excellent crowd control with its freeze and chill effects.
14. The Illuminator
(Harnessing Necrofire)
- Bonuses & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
Dropped by Scapor during the "Burning Pigs" questline. Unique fire and physical damage, boosted critical chance, and potent Necrofire.
13. Dumora Lam
(Mastering Poison)
- Bonuses & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison Puddle, +159% Damage, 1 Rune Slot, Siphon Poison Skill.
Located in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive). Exceptional poison manipulation capabilities.
12. Deiseis Riveil
(High Damage and Anti-Invisibility)
- Bonuses & Perks: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
Purchased from Trader Non outside the Cathedral. Extremely high damage output and counters invisibility.
11. Executor Ninyan's Axe
(A Powerful Reward for a Difficult Choice)
- Bonuses & Perks: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 Turn), 20% Crippled (2 Turns), 10% Chilled (1 Turn).
Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition. High critical chance and various status effect chances.
10. Chamore Doran
(Unique Sleep Effect)
- Bonuses & Perks: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
Purchased from Trader Ovis. The only weapon with a chance to put enemies to sleep; excellent for spellcasters.
9. Harrowblade
(Ideal for Life Steal Builds)
- Bonuses & Perks: +160% Critical Damage, +3 Strength, 20% Suffocating (1 Turn), 20% Burning (1 Turn), +14% Life Steal.
Purchased from Quartermistress Anna. High critical damage, status effects, and crucial life steal for sustained combat.
8. Loic's Discipline
(Eternal Burning)
- Bonuses & Perks: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (Terrain Targeting).
Acquired after defeating Loic the Immaculate. Excellent for pyrokinetic spellcasters, with persistent area damage.
7. Voor D'Aravel
(Tank's Best Friend)
- Bonuses & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
Hidden in a chest in the Lizard Consulate's Garden (Arx). Exceptional tanking capabilities with the Guardian Angel skill.
6. The Reckoning
(For Battlemages)
- Bonuses & Perks: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
Dropped by The Hammer. High critical damage and boosts to strength, intelligence, and necromancy.
5. Vord Emver
(Cryo Specialist's Powerhouse)
- Bonuses & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
Held by Karon's minion during the "Past Mistakes" quest. Massive damage output, freeze potential, and life steal.
4. Lucian's Divine Staff
(Healing and Missile Magic)
- Bonuses & Perks: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
Stolen from a chest in the Arx Cathedral. High damage, excellent stats, and powerful healing and ranged attack skills.
3. Domoh Dumora
(Burn and Bleed Mastery)
- Bonuses & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
Found under a pet basket outside Arhu's Chambers (Arx). Exceptional damage, potent status effects, and backstab potential.
2. Swornbreaker
(Unbreakable Power... Until It Breaks)
- Bonuses & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill.
Found in Linder Kemm's Vault or crafted on the Nameless Isle. Incredible damage and stats, but unrepairable.
1. Falone Scythe
(The Ultimate Weapon)
- Bonuses & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill.
Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, with immense damage, critical hit potential, and the game-changing "Living On The Edge" skill.
This guide provides a starting point for your weapon choices in Divinity: Original Sin 2. Remember to experiment and find the weapons that best suit your playstyle and party composition.
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