"Witcher 4 Production Struggles with Unreal Engine"
Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has expressed strong criticism towards Unreal Engine, claiming it struggles with the demands of creating intricate and expansive open worlds. He attributes the production challenges faced by The Witcher 4 to this engine's limitations.
"Unreal Engine is fine if you're aiming to craft a game set in a desert with rocks, but it has historically struggled with rendering trees," Vavra stated. He further criticized Unreal's Nanite technology, asserting that it falls short in generating realistic vegetation.
According to Vavra, who reportedly spoke with a CD Projekt employee, the team has been struggling to replicate scenes that were seamlessly executed on the RED Engine. This has led to significant production delays for the game.
Vavra questions the decision of studios developing open-world games to use their proprietary engines, expressing confusion over CD Projekt's choice to switch from their successful RED Engine to Unreal Engine.
While acknowledging that Unreal Engine can deliver stunning visuals, Vavra points out that it demands high-end computers, which are prohibitively expensive for many gamers.
Despite the years since the release of the first Kingdom Come: Deliverance, the fascination with its medieval Bohemian setting remains strong. Fans are eagerly awaiting the sequel, set to launch on February 4, which promises to continue Indřich's journey with upgraded graphics, a refined combat system, and a narrative deeply rooted in historical events.
In this article, we've gathered all the latest information on the upcoming release, including system requirements and estimated playthrough duration. We'll also provide instructions on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can dive into the medieval atmosphere without delay.
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