Palworld Developer Pocketpair Says It’s Being Forced to Patch the Game Due to Nintendo and The Pokémon Company’s Lawsuit

May 13,25

Palworld developer Pocketpair has disclosed that recent patches to the game were necessitated by an ongoing patent lawsuit with Nintendo and The Pokémon Company. Launched in early 2024, Palworld quickly became a sensation on Steam and Game Pass, priced at $30, and broke records for sales and concurrent players. The game's massive success led to Pocketpair's CEO, Takuro Mizobe, admitting the company struggled to manage the enormous profits. Capitalizing on this, Pocketpair swiftly formed Palworld Entertainment with Sony to expand the IP and later released the game on PS5.

Following Palworld's launch, it drew comparisons to Pokémon, with accusations of design copying. However, instead of pursuing copyright infringement, Nintendo and The Pokémon Company opted for a patent lawsuit, seeking 5 million yen each plus damages and an injunction to halt Palworld's distribution.

In November, Pocketpair confirmed they were being sued over three Japanese patents related to capturing Pokémon in virtual fields. Palworld features a similar mechanic with the Pal Sphere, akin to the one in Pokémon Legends: Arceus.

Six months later, Pocketpair admitted that the changes in Patch v0.3.11, released in November 2024, were indeed a response to the legal threats. This patch altered the summoning of Pals from throwing Pal Spheres to a static summon next to the player, alongside other mechanic adjustments. Pocketpair stated that without these changes, the gameplay experience would have deteriorated further.

Moreover, Patch v0.5.5 introduced further modifications, shifting gliding mechanics from using Pals to using a glider, though Pals still offer passive gliding buffs. These alterations, Pocketpair explained, are "compromises" forced upon them to avoid an injunction that could halt Palworld's development and sales.

Despite these concessions, Pocketpair remains committed to challenging the lawsuit's claims, focusing on the patents' invalidity. They expressed regret over the changes but emphasized their necessity to prevent further disruption to Palworld's development.

Pocketpair's full statement highlighted their gratitude for fan support, their ongoing legal battle, and the difficult compromises made. They reiterated their dedication to continue developing Palworld and delivering new content to their fans.

At the Game Developers Conference in March, IGN interviewed John “Bucky” Buckley, communications director and publishing manager for Pocketpair. Buckley discussed the challenges Palworld faced, including accusations of using generative AI and stealing Pokémon models, both of which have been debunked. He also touched on the unexpected nature of Nintendo's patent lawsuit against Pocketpair.

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