Helldivers 2: Armor Passive Tier List

Mar 04,25

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide provides a complete overview of all passives and a tier list to help you optimize your loadouts.

All Armor Passives and Their Effects

The game currently boasts 14 armor passives, each shaping your playstyle and effectiveness. Remember, only body armor grants these passives; helmets and capes offer no additional bonuses.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (like headshots); prevents chest injuries (internal bleeding).
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds additional stim duration.
Peak Physique 100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List (Version 1.002.003)

This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Why?
S Engineering Kit Extra grenades are invaluable; close bug holes, destroy fabricators, use thermites, stun-lock enemies.
Med-Kit Increased healing frequency significantly boosts survival, especially with Experimental Infusion.
Siege-Ready Improved ammo and reload speed excels against large enemy groups, particularly with high-ammo weapons.
A Democracy Protects Strong early-game defense, increasing survival against lethal damage.
Extra Padding Consistent armor boost for overall damage resistance.
Fortified Highly useful generally, exceptional against Automatons; survives rockets and enhances weapons like the Machine Gun against bots.
Servo-Assisted Effective against Terminids; increased throwing range allows safe stratagem deployment and avoids claw injuries.
B Peak Physique Less useful due to the risk of melee combat; reduced drag is helpful against mobile enemies, but other methods exist.
Inflammable Ideal for fire-based builds, particularly effective against Terminids and Illuminate on fire-heavy planets.
Scout Useful for revealing enemy positions, but could benefit from highlighting objectives.
C Acclimated Situational; rarely will you face all four elemental damage types in one mission.
Advanced Filtration Only valuable for gas-focused builds, with limited overall benefit.
Electrical Conduit Only relevant against Illuminate, with better alternatives available unless friendly fire is a major concern.
Unflinching Minimal impact on combat effectiveness.

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