Larian CEO: Single-Player Games Thrive if Quality is High

Apr 20,25

The debate over the viability of big single-player games has resurfaced, and this time, Swen Vincke, the CEO of Larian Studios behind the critically acclaimed Baldur's Gate 3, has firmly weighed in. In a recent post on X/Twitter, Vincke addressed the annual speculation that single-player games are on the decline, stating confidently, "Use your imagination. They're not. They just have to be good."

Vincke's assertion carries significant weight, given Larian Studios' track record. The studio has consistently delivered exceptional CRPGs, from Divinity: Original Sin to Divinity: Original Sin 2, culminating in the success of Baldur's Gate 3. His insights, often shared at high-profile events like The Game Awards, consistently highlight the importance of passion in development, respect for both developers and players, and a deep commitment to the quality of the games themselves.

The year 2025 has already showcased the enduring appeal of single-player experiences with the release of Warhorse Studios' Kingdom Come: Deliverance 2. With many months still ahead, there's ample opportunity for other single-player titles to capture the gaming community's attention.

Following the triumph of Baldur's Gate 3, Larian Studios has chosen to move away from the series and the Dungeons & Dragons universe to focus on creating a new intellectual property. Meanwhile, at the Game Developers Conference this year, Dan Ayoub, SVP of digital games at Hasbro, hinted that fans might soon receive updates on the future of the Baldur's Gate series.

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