Monster Hunter Wilds Inspired By FFXIV, Witcher Collabs

Feb 12,25

Monster Hunter Wilds: A Legacy Forged in Crossovers

Monster Hunter Wilds boasts numerous improvements and new features, but its development was subtly shaped by earlier crossover events in Monster Hunter: World. Specifically, collaborations with Final Fantasy XIV and The Witcher 3 directly influenced key gameplay aspects.

Naoki Yoshida, director of Final Fantasy XIV, suggested a change to the HUD during the FFXIV crossover event. This led to the inclusion of attack names displayed on screen in real-time – a feature initially glimpsed during the Behemoth fight in the World crossover. This fight, along with the inclusion of the "Jump" emote (inspired by the FFXIV Dragoon class), provided a foundation for this new HUD element.

Drachen Armor Set

The positive player response to the Witcher 3 crossover in Monster Hunter: World proved pivotal in another way. The inclusion of Geralt, a speaking protagonist with dialogue choices, demonstrated the potential for a more conversational experience. This directly influenced the decision to give the protagonist in Monster Hunter Wilds a voice and expanded dialogue options.

Drachen Armor, Gae Bolg, and Dragon Soul Kinsect

The success of Geralt's inclusion served as a test, showcasing the player's appetite for more narrative depth and interaction. This is evident in Monster Hunter Wilds' character interactions, such as the dialogue with the NPC Alma.

Monster Hunter Wilds Dialogue

Director Yuya Tokuda revealed these insights during an exclusive interview at Capcom's Japan offices. These collaborations weren't just fun events; they served as valuable testing grounds and inspiration for the future of the Monster Hunter series, directly impacting the design of Monster Hunter Wilds. To learn more, explore IGN First's comprehensive coverage of Monster Hunter Wilds, including gameplay previews and interviews. [Links to further IGN First content would be inserted here].

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