Stats Show Players Distrust Marvel Rivals' Ranked Mode
Recent statistics about the rank distribution in Marvel Rivals on PC have sparked both interest and concern among the gaming community. A key point to focus on is the significant concentration of players in Bronze 3. In Marvel Rivals, reaching level 10 automatically grants players the Bronze 3 rank, after which they must engage in ranked matches to progress.
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In most competitive games, advancing from Bronze 3 to Bronze 2 is typically straightforward. Developers often design rank distribution to follow a Gaussian curve, or bell curve, where the majority of players fall within the middle ranks, such as Gold. This model ensures that players are gradually "pulled" towards the center of the distribution, with each win yielding more points than a loss.
However, Marvel Rivals deviates significantly from this norm. Data shows that there are four times as many players in Bronze 3 compared to Bronze 2, indicating a non-Gaussian distribution. This unusual concentration suggests a lack of engagement with the ranking system. Players may not be motivated to climb the ranks, which could stem from various reasons. This situation should be a red flag for NetEase, as it may signal underlying issues with the game's competitive structure that need to be addressed to maintain player interest and satisfaction.
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