Deadlock Gets a Big Update from Valve

Mar 04,25

Deadlock Receives Massive Overhaul with Map Redesign and Gameplay Tweaks

Valve has released a major update for Deadlock, completely revamping its core gameplay with a significant map redesign. The four-lane structure has been replaced with a three-lane layout, bringing the game more in line with traditional MOBA conventions.

This alteration is poised to drastically reshape strategic gameplay. The previous "1 vs 2" lane distribution is obsolete; now, teams will likely deploy two heroes per lane, demanding a complete reassessment of resource management and team compositions.

Deadlock Map RedesignImage: steampowered.com

The map's redesign extends beyond lane structure, impacting the placement of neutral camps, power-ups, and other environmental elements. A new "map exploration" mode has been introduced, allowing players to freely navigate the updated map without the pressure of combat. This feature is designed to aid players in familiarizing themselves with the changes.

Further updates include a revised Soul Orb system, allowing soul collection without direct kills, leading to faster resource acquisition. Soul effects have also been tweaked, reducing air-hover times.

This comprehensive patch also includes refinements to sprint mechanics, character balancing, and enhanced support for technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0. Performance improvements and numerous bug fixes are also included. Consult the official patch notes for a detailed list of all changes.

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