Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game
Capcom is optimizing Monster Hunter Wilds for improved performance and reduced GPU requirements before launch. This follows feedback from the initial open beta test, which revealed performance issues on PC.

Addressing Performance Concerns:
Capcom's German Twitter (X) account announced performance improvements, particularly highlighting optimized framerate on PS5. Similar optimizations are underway for the PC version, with a focus on lowering the recommended GPU requirements. Currently, minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT. Success in lowering these requirements would significantly broaden the game's accessibility. A free benchmarking tool is also planned to help players assess system compatibility.

Open Beta Test Feedback:
The initial open beta test (October/November 2024) revealed significant performance issues, including low-poly character models and frame rate drops, even on high-end PCs. Capcom acknowledged these problems, stating that improvements were made since the beta, specifically addressing afterimage noise.

Second Open Beta Test:
A second open beta test is scheduled for February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature new monsters (including Gypceros) and will provide another opportunity to evaluate the performance improvements. Whether the recent optimizations will be fully implemented in this beta remains to be seen.

The inclusion of a benchmarking tool and the stated aim to lower GPU requirements suggests Capcom is committed to delivering a smoother and more accessible experience for all players. Further updates are anticipated before the game's full release.

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