Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Feb 01,25

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. He discusses his work on various titles, including Rise of the Triad 2013, Bombshell, Nightmare Reaper, Prodeus, Amid Evil, and the DOOM Eternal DLC, offering insights into his approach to composing for different games and his evolution as a musician.

Andrew Hulshult Interview Image

Hulshult recounts his early experiences, the unexpected surge in demand after leaving 3D Realms, and the challenges of balancing artistic vision with commercial realities. He addresses misconceptions about video game music, emphasizing its complexity and the significant skill required. He details his creative process, highlighting his respect for source material while injecting his unique style, evident in his incorporation of metal and other genres into his soundtracks.

Andrew Hulshult Interview Image

The conversation covers specific games, including the challenges of composing during a family emergency (Amid Evil DLC), the influence of other artists (Mick Gordon), and the collaborative aspects of his work. He shares anecdotes about his collaborations with developers, explaining how he balances his artistic vision with their needs and the game's overall aesthetic.

The interview also explores Hulshult's equipment and preferences, including his guitars, pickups, amplifiers, and effects pedals. He describes his workflow, emphasizing the importance of continuous learning and self-challenge. He discusses his daily routine, balancing creative work with physical activity and the importance of adequate sleep.

The interview concludes with discussions of his favorite bands, his thoughts on the evolution of Metallica's sound, a hypothetical choice of game and movie soundtrack projects, and his personal preferences, including his love for cold brew coffee. The conversation provides a comprehensive look at the life and work of a highly successful and influential video game composer.

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