The Witcher 4 will surprise with realistic NPCs. “Each character will live their own story”

Feb 10,25

CD Projekt Red is setting a new standard for Non-Player Character (NPC) development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world populated by believable and engaging characters.

Game director Sebastian Kalemba outlined their innovative approach: “We have a rule: every NPC should look like they are living their own life with their own story.”

This commitment is evident in the debut trailer, showcasing the remote village of Stromford. Villagers adhere to unique superstitions, centered around a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.

Kalemba further emphasized the realism: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”

The developers intend for each village and character to possess distinct traits and narratives, reflecting the cultural nuances of isolated communities.

The Witcher 4 is slated for a 2025 release, and anticipation is high among fans eager to witness this revolutionary approach to world and character building.

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