Yoko Taro Fears AI Will Make Game Creators 'Bards', Risking Jobs

May 05,25

The integration of artificial intelligence (AI) in video games is increasingly becoming a topic of discussion, with notable figures like Yoko Taro, the director of the NieR series, expressing apprehension about its potential impact. In a recent interview at Famitsu, translated by Automaton, a group of renowned Japanese game developers, including Yoko Taro, Kotaro Uchikoshi (known for Zero Escape and AI: The Somnium Files), Kazutaka Kodaka (creator of Danganronpa), and Jiro Ishii (behind 428: Shibuya Scramble), delved into the future of game creation and the role of AI.

When asked about the future of adventure games, both Yoko Taro and Kotaro Uchikoshi shared their thoughts on AI. Uchikoshi voiced concerns about the rapid evolution of AI technology, suggesting that AI-generated adventure games could become mainstream. He emphasized the importance of maintaining a "human touch" in game development, as current AI struggles to match the depth and creativity of human writing. Yoko Taro echoed these concerns, fearing that AI could lead to job losses for game creators. He speculated that in 50 years, game creators might be seen as akin to bards, a profession that has largely faded into history.

The discussion also touched on whether AI could replicate the intricate worlds and narratives of their games, including unexpected plot twists. Yoko Taro and Jiro Ishii agreed that this was possible, while Kazutaka Kodaka argued that AI might mimic their styles but could not truly emulate the creative process of a human creator. He likened this to how other writers might imitate David Lynch's style, but Lynch himself could evolve his style while retaining its authenticity.

Yoko Taro suggested using AI to generate new scenarios, such as alternative routes in adventure games. However, Kodaka pointed out that this personalization could diminish the shared experience that games often provide.

The conversation around AI in gaming extends beyond this group, with other industry leaders like Capcom, Activision, and Nintendo president Shuntaro Furukawa weighing in. Furukawa noted that while generative AI could be used creatively, it also poses challenges related to intellectual property rights. Both Microsoft and PlayStation have also contributed to the ongoing dialogue about AI's role in the future of gaming.

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