BioWare's Dragon Age Suffering To Meet Audience Needs
EA's Andrew Wilson attributes the financial underperformance of Dragon Age: Dreadwolf to its failure to connect with a wider audience. Last week's restructuring of BioWare, focusing solely on Mass Effect 5, saw staff previously working on Dreadwolf reassigned to other EA projects.
EA's financial report revealed that Dragon Age: Dreadwolf, despite positive critical reception and engagement from 1.5 million players, fell significantly short of projected player numbers – approximately 50% below expectations. IGN previously documented the game's development challenges, including layoffs and the departure of key personnel. According to Bloomberg's Jason Schreier, BioWare employees considered the game's completion a remarkable feat given EA's initial push for live-service elements, later reversed.
Wilson, in an investor call, suggested that future role-playing games require "shared-world features and deeper engagement" alongside strong narratives to broaden their appeal. He acknowledged the game's quality but highlighted its limited audience reach in a competitive market. This statement is perplexing given EA's earlier decision to steer BioWare away from a live-service model for Dreadwolf, effectively rebooting the project into a single-player RPG.
This perceived misinterpretation of Dreadwolf's failure is amplified by the recent success of single-player RPGs like Larian Studios' Baldur's Gate 3. Many fans believe EA drew the wrong conclusions. The future of the Dragon Age franchise remains uncertain.
EA CFO Stuart Canfield further emphasized the evolving gaming landscape, citing Dreadwolf's performance as a reason for resource reallocation towards high-potential projects like Mass Effect 5. This reallocation involved significant staff reductions at BioWare, shrinking the studio considerably. Canfield highlighted the industry's historical reliance on blockbuster storytelling, contrasting it with the current shift.
It's crucial to note that single-player games contribute minimally to EA's overall revenue. The company's financial success heavily relies on live-service games (74% in the past year), with titles like Ultimate Team, Apex Legends, and The Sims contributing significantly. Future projects like Skate and the next Battlefield are also planned as live-service titles.
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