Civ 7 Patch 1.0.1: Feedback Addressed
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, timed with the game's full launch following a period of early access that garnered mixed Steam reviews. The patch addresses several community concerns, primarily focusing on UI improvements, map diversity, and the perceived absence of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."
Now available to all players, patch 1.0.1 (referred to as Patch 2 on Steam) is currently exclusive to PC, Mac, Linux, and Steam Deck. Firaxis stated on Steam that this is the first of several planned patches to address early access feedback. The complete patch notes are detailed below.
Importantly, cross-play multiplayer has been temporarily disabled to expedite PC updates. This means PC patches may be released at a different pace than console versions. However, Firaxis clarified that this will not affect console-to-console cross-play or PC-to-PC multiplayer.
Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay (PC/Mac/Linux/Steam Deck):
- Addressed an issue causing shortened Ages in Epic and Marathon speed games.
- City-States will now transition into Friendly Independent Powers at Age transitions instead of disappearing. They will also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in Naval Combat: Naval units will now utilize correct Combat Strength values when attacking other Naval units; reciprocal damage is now properly applied; and movement to the attacked tile after victory is more consistent.
- Completing a Legacy Path's final milestone no longer grants Age Progress in the Modern Age, allowing more time for victory completion.
- Towns will automatically resume growth focus if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable across all Ages, with increased cost for repeated selections.
- Fixed an issue where excessive Growth bonuses resulted in negative Food requirements for the next growth event.
- Rail Network improvements enhance reliability for Settlements connecting over water via Ports, provided the Capital has a Port or rail connection to a settlement with a Port.
- Loyalty Crisis adjustments in the Antiquity Age include the ability to purchase Villas in towns during the crisis.
- Cross-play multiplayer note: Temporarily disabled to accelerate PC updates. This does not affect console-to-console or PC-to-PC multiplayer.
AI (PC/Mac/Linux/Steam Deck):
- AI will less frequently offer high-value Cities during Peace Deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI will now consider Ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace inclinations based on opposing ideologies.
Camera (PC/Mac/Linux/Steam Deck):
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap at native resolutions.
UI (PC/Mac/Linux/Steam Deck):
- Replaced the Simplified Chinese font with the Civilization VI font (temporary, pending future improvements).
- Fixed the Settlement menu failure to open when clicking a non-player's Settlement Banner.
- Resolved an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Fixed text cutoff on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar after healing.
- Resolved missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary (Victories Rankings Overview).
- Fixed the default background color persisting after user customization.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance and strategies, explore our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.
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