Neil Druckmann: "Sequels Not Planned Due to Creative Confidence"

Feb 18,25

At the DICE Summit in Las Vegas, Naughty Dog's Neil Druckmann and Sony Santa Monica's Cory Barlog discussed the pervasive theme of doubt in game development. Their hour-long conversation covered self-doubt, recognizing successful ideas, and approaching sequels.

Druckmann revealed a surprising approach to sequels: he doesn't plan them in advance. He focuses intensely on the current project, treating each game as a standalone. While occasional sequel ideas might surface, he prioritizes maximizing the current game's potential, rather than saving ideas for the future. He explained his approach to sequels as a retrospective process, identifying unresolved elements and character arcs from previous installments. If no compelling direction emerges, he considers concluding the character's story. He cited the Uncharted series as an example, highlighting how each sequel's direction evolved organically from the previous game.

Barlog, in contrast, confessed to a more elaborate, long-term planning style, connecting current projects to ideas conceived years prior. He acknowledged the inherent stress and potential for conflict this approach entails, given the shifting teams and evolving perspectives over time.

Neil Druckmann

Neil Druckmann. Image credit: Jon Kopaloff/Variety via Getty Images

Druckmann emphasized his preference for focusing on the immediate task, lacking the confidence to predict long-term success. He highlighted his passion for game development, echoing Pedro Pascal's sentiment that creating art is the driving force behind his work. He acknowledged the immense stress and negativity associated with the industry but ultimately found fulfillment in collaborating with talented individuals.

Cory Barlog

Cory Barlog. Image credit: Hannah Taylor/BAFTA via Getty Images

Barlog's perspective on the relentless drive of creative ambition resonated with Druckmann. Barlog described the insatiable nature of this drive, even after achieving significant success. The feeling of accomplishment is fleeting, quickly replaced by the desire for the next challenge.

Druckmann, while sharing Barlog's sentiment, expressed a more measured approach, focusing on creating opportunities for others within Naughty Dog as he gradually reduces his direct involvement in daily operations. He envisions a future where he can step back entirely, allowing others to embrace the challenges and opportunities he's helped create. Barlog jokingly responded with a declaration of retirement, concluding their insightful discussion.

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