Witcher 3's Triumph: Overcoming Open-World Narrative Hurdles

Feb 21,25

In a recent interview, Mateusz Tomaszkiewicz, former lead quest designer for The Witcher 3, discussed CD Projekt Red's initial concerns about integrating a complex narrative into an open-world game.

Behind the Scenes of The Witcher 3: CDPR's Open-World Narrative TriumphImage: steamcommunity.com

Tomaszkiewicz noted the bold undertaking of merging the expansive storytelling typical of linear RPGs (like The Witcher 2) with the open-world format. CD Projekt Red initially questioned whether such a grand narrative could successfully coexist within an open world. However, the team persevered, resulting in the critically acclaimed The Witcher 3: Wild Hunt.

Now leading Rebel Wolves, Tomaszkiewicz is applying his experience to their upcoming title, The Blood of Dawnwalker. Set in an alternate medieval Eastern Europe with dark fantasy elements, vampires are central to the game's story.

The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series X|S. While a release date remains unannounced, a gameplay reveal is anticipated this summer.

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