Marvel Rivals Addresses 30 FPS Glitch
Summary
- Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
- Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
- The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.
The development team behind Marvel Rivals has acknowledged a significant issue where players running the game on lower FPS settings experience reduced damage output compared to those on higher-end devices. The team is diligently working to resolve this FPS-related glitch, although no specific timeline for a fix has been announced. However, they are hopeful that a solution will be implemented within days.
Since its launch in early December 2025, Marvel Rivals has quickly become a beloved title in the hero shooter genre. Despite initial concerns about hero balance, the game has garnered an impressive 80 percent approval rate from its community, with over 132,000 reviews on Steam.
Recent community feedback has highlighted a specific glitch at 30 FPS that impacts the damage output of certain heroes, including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. This issue causes their attacks to deal less damage when the game runs at lower frame rates. The Marvel Rivals official Discord server, under the game-news tab, confirmed these findings. Community Manager James noted that the glitch not only affects damage but also hero movement at lower frame rates. While a complete fix may take some time, fans can expect some improvements with the upcoming Season 1 update, scheduled for January 11.
Marvel Rivals is Fixing the 30 FPS Damage Bug
The root cause of this issue appears to be linked to the game's client-side prediction mechanism, a technique used to minimize perceived lag by moving characters onscreen before the server processes the player's input.
While the community manager's post did not provide a full list of affected heroes or moves, it specifically mentioned Wolverine's Feral Leap and Savage Claw abilities. These effects are more pronounced when tested against stationary targets but are less noticeable during actual gameplay. If the Season 1 launch does not fully resolve the FPS damage issue, the development team has committed to addressing it in a subsequent update.
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