Pity System in RAID Shadow Legends: Does It Boost Your Chances?
RAID: Shadow Legends is renowned for its RNG-based (random number generator) summoning system, which can make pulling shards an exhilarating yet often frustrating experience. Especially when you go through dozens or even hundreds of pulls without securing a coveted Legendary champion. To mitigate this, Plarium introduced the so-called "Pity System." But what is this system, how effective is it, and does it truly assist free-to-play (F2P) and low-spender players? Let's dive into the details in this comprehensive guide.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a subtle mechanic designed to enhance your chances of summoning higher rarity champions, specifically Epic and Legendary, the longer you go without pulling one. Essentially, if you endure a prolonged streak of bad luck, the game incrementally boosts your odds until you finally land a significant pull. This system aims to curb those devastating "dry streaks" where players might summon countless shards without encountering a valuable champion. Although Plarium does not overtly highlight this feature within the game, its existence has been substantiated through datamining efforts, developer confirmations, and the experiences shared by the player community.
Sacred Shards
For Sacred Shards, the base chance of pulling a Legendary champion is 6% per pull. The Pity System, or "Mercy," activates after 12 consecutive pulls without a Legendary:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
With each pull beyond the 12th without a Legendary, your odds increase by 2%.
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System for the average player isn't a straightforward yes or no. While it does offer a safety net, many players find that the system's threshold is set so high that they often pull a Legendary before reaching it. The question then shifts towards how the system can be improved. The presence of a Pity System is undoubtedly beneficial, particularly in a gacha game like RAID: Shadow Legends.
For free-to-play players, the constant grind and farming for shards without ever pulling a Legendary can be disheartening. Thus, the Pity System is essential, but it could be enhanced. For instance, developers might consider reducing the pity threshold from 200 to 150 or 170 pulls. This adjustment would allow players to save more shards regularly and genuinely feel the benefits of the system.
For an even more immersive experience, players can enjoy RAID: Shadow Legends on a larger screen using a PC or laptop with a keyboard and mouse, thanks to BlueStacks, which elevates the gameplay to new heights.
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