Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more
FuRyu's Reynatis: A Deep Dive Interview with the Creators
NIS America's upcoming release of FuRyu's action RPG, Reynatis, for Switch, Steam, PS5, and PS4 prompted an insightful interview with Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura. The conversation covered the game's development, inspirations, collaborations, and much more.
TAKUMI, a director and producer at FuRyu, shared his role in bringing Reynatis to life, from conceptualization to completion. He expressed his delight at the overwhelmingly positive international response to the game, noting the significant buzz surrounding it compared to previous FuRyu titles. Japanese players, particularly fans of Tetsuya Nomura's works (Kingdom Hearts, Final Fantasy), also strongly connected with Reynatis, appreciating its story and unique FuRyu gameplay elements.
The influence of Final Fantasy Versus XIII's iconic trailer was a key topic. TAKUMI acknowledged the inspiration it provided, emphasizing that Reynatis, while sharing a similar aesthetic spirit, is a wholly original creation, reflecting his personal vision and creative expression.
TAKUMI addressed the planned updates, confirming that while fundamental changes are impossible, improvements to boss balancing, enemy spawns, and quality-of-life features are underway. The Western release will incorporate refinements based on Japanese player feedback. The collaborative approach to securing Nojima and Shimomura's involvement was highlighted, revealing a surprisingly informal process involving direct communication via social media and messaging apps.
TAKUMI's personal fondness for Kingdom Hearts and Final Fantasy influenced his choices. He discussed his approach to game design, balancing the need for broad platform appeal with his directorial vision for a compelling overall gaming experience. The development process during the pandemic was also discussed, emphasizing the importance of maintaining strong communication with the development team.
The NEO: The World Ends With You collaboration was revealed to be the result of a direct approach to Square Enix, showcasing TAKUMI's proactive approach to securing partnerships. He discussed his love for the series and the challenges of navigating such an unprecedented collaboration.
The interview touched upon the game's platform selection, the Switch's role as the lead platform, and the technical challenges involved in maximizing its visual fidelity while maintaining performance. The possibility of future internal PC development in Japan was also mentioned. The conversation shifted to smartphone ports, with TAKUMI explaining that FuRyu's focus remains on console development, with smartphone ports considered only for titles that maintain their core gameplay experience on the smaller screen.
The lack of Xbox releases was addressed, with TAKUMI citing the limited consumer demand in Japan as a primary factor. He expressed a personal interest in exploring Xbox releases in the future.
TAKUMI expressed his excitement for Western players to experience the game's long-term appeal, emphasizing the planned DLC releases and the avoidance of spoilers. The possibility of future art books and soundtracks was discussed, with TAKUMI expressing a strong desire to release Shimomura's soundtrack.
The email exchange with Yoko Shimomura and Kazushige Nojima provided further insight. Shimomura discussed her compositional process and inspirations, while Nojima shared his approach to scenario writing and the evolution of his craft. Both shared their thoughts on Reynatis and their favorite aspects of the project. The interview concluded with a lighthearted segment on coffee preferences.
This comprehensive interview offers a unique perspective into the development of Reynatis, highlighting the collaborative spirit and creative vision behind this highly anticipated title.
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